Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Nova May 09 update
Re: Nova May 09 update |
Sun, 31 May 2009 15:48 |
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sirgwain | | Senior Chief Petty Officer | Messages: 86
Registered: March 2004 Location: Tucson | |
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I emailed Ken at 4 different email addresses and all of them bounced. My last hope of contacting him is through Linked In, but I'm guessing that contact point is through one of the emails I had. This is the last progress report on Nova I heard from him:
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Nova is looking good (if I dare say so myself). It now has fully functional minefields (basic mines only though) plus a load of other odds and ends (for example, missile accuracy has now been implemented).
I've been working on it today and completely re-wrote how I handle cargo. Originally I followed the Stars! model where cargo capacity was part of the hull design. But that was just generating so much cargo-specific code I decided to "re-factor it". Now, when you design a ship hull, you just assign a module as a "cargo pod" and drag and drop pods in when you design a ship just like any other component. Doing that got rid of loads of code (that's always satisfying).
There is one major bug outstanding in that minefields are always visible. I need to modify the display so that you can only see them if they are in range of a scanner or a ship is actually in one.
The only other major "nut to crack" is how to do a binary release with the limited features of VS Express. It can really only handle one application at a time and I have 4. Time to do a bit of reading. I could do it with a full VS but I only have VS 2005 and I'm using Express 2008. The two, of course, are not compatible. I've also moved to .Net version 3.
I still have a long bug list but they are all mainly to do with what happens when someone does something wrong. If you "stick to the rules" it pretty much works. The battle replay dialog needs work but, hey, it's just a hobby. By the way, the last release (no minefields) and web page are now in SourceForge: http://stars-nova.sourceforge.net
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I'm not sure if that will help your efforts, but it's there in case it does.
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Nova May 09 update
By: Daniel on Fri, 22 May 2009 16:07
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Re: Nova May 09 update
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Re: Nova May 09 update
By: Daniel on Tue, 26 May 2009 05:27
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Re: Nova May 09 update
By: Coyote on Tue, 26 May 2009 19:42
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Re: Nova May 09 update
By: gible on Wed, 27 May 2009 02:40
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Re: Nova May 09 update
By: Daniel on Wed, 27 May 2009 04:39
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Re: Nova May 09 update
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Re: Nova May 09 update
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Re: Nova May 09 update
By: Daniel on Fri, 29 May 2009 00:26
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Re: Nova May 09 update
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Re: Nova May 09 update
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Re: Nova May 09 update
By: Daniel on Wed, 10 June 2009 16:00
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Re: Nova May 09 update
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Re: Nova May 09 update
By: Coyote on Thu, 25 June 2009 20:01
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Re: Nova May 09 update
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Re: Nova May 09 update
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Re: Nova May 09 update
By: paul_ik on Tue, 09 February 2010 15:59
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Re: Nova May 09 update
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Re: Nova May 09 update
By: Coyote on Tue, 09 February 2010 21:02
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Re: Nova May 09 update
By: gible on Wed, 10 February 2010 01:42
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