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Re: Some specific Nubian design questions Mon, 09 March 2020 05:04 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
WRT shields on Nubians:

1 slot of shields is worthwhile because it reduces shipkills from battles you win easily. With no shields you take 1 kill/5000 dp from beams and torpedoes and 1 kill/2500 dp from missiles. With shields, until the shields drop (which they won't, given the criterion of "win easily") you take no shipkills from beams, and 1 kill/10000 dp from torpedoes and missiles.

The second slot of shields is not worth it as non-RS, as high-tech shields are expensive and jammers and beam deflectors (cheap due to miniaturisation) are more efficient (a second slot of Complete Phase Shields instead of deflectors typically gives about +25% iron cost and +15% germ cost on a beamer nubian). Even as RS, I'd think twice about doing it on a beamer nubian, although torpedo/missile nubs are much more expensive in iron and germ (so the cost increase is less significant) and thus the second slot is a good idea.

WRT armour on Nubians:

The only circumstance in which you should even consider using armour on nubians is if both:

1) You don't have RS
2) Your limiting factor is germanium.

Superlatanium is inefficient in iron and incredibly inefficient in resources compared to simply building more Nubian hulls, but building more Nubian hulls will force you to use more electronics/beam deflectors and thus spend more germanium (the hull itself also costs some germ). If you've got plenty of iron and resources but no germ (factoried races can wind up here), then superlatanium is essentially free and thus of some use - the decrease in shipkills is pretty enormous (note the weight, though; your beamers will tend to move first and your torp ships take a hit in gatability). Otherwise, stay away; that stuff's meant for Dreadnoughts and Death Stars (and even then, the argument for using dreads in the nub era also revolves around germ).

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