Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Game Idea: Parallel Worlds
Game Idea: Parallel Worlds Wed, 18 March 2009 17:36 Go to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
There hasn't been an intermediate game starting for ages and I'm beginning to get bored of waiting for one to do so and I've been reading through some of the old threads and came across the New Game: Diaspora thread and I kind of liked Michas idea of having 3 separate games with ships being able to be transferred between them so I've been thinking of starting a game based on that concept.

I could actually write something to do ship transfers automatically, simply rename to fleet to say 'Universe 1' and when the turn generates it disappears from the existing universe and reappears in the 1st universe at the same spot as long as there are design slots available or the design already exists.

It would make the game interesting even if you started losing badly in one of them since you could bring in support from another and you wouldn't want to give up completely since then you lose the PRT & LRTs from that race.

Autohost obviously wouldn't be able to run it but I did write something similar when Fledgling Admirals 2 had problems on Autohost that I could dig out.

Basically I envisage 3 games, identical universes with all races starting at the same spot in each, turn gens would be strict to keep them all generating at the same time. After the turn generates my app gets called to transfer any ships between universes, modifies the .hst and m files and then the m files get sent out.

Exact details on the setup would need to be discussed first and I'd need to see if there is any interest which is why I've posted the idea in the bar first, things that would need deciding beside the obvious game parameters are things such as should transferring minerals and pop be allowed, should transfers take a turn rather than being instantaneous, ie they get removed from universe one before the turn generates and gets placed in universe 2 after the turn generates, should they only occur in open space, since allowing them at planets could lead to the ultimate surprise attack, restrictions on race designs etc. I'm sure there are quite a few more issues people could come up with.

I'd be intending the game to run with about 5 or 6 intermediate or above players in a medium universe and I would probably be playing so I would need someone to do the initial setup to make sure all races are valid and that they start at the same place although it should be fairly easy to do by using the same seed to generate the universe so the initial setup should be easy to do.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: One month temporay replacement for Glacier 2
Next Topic: Game idea: Dread Lords.
Goto Forum:
  


Current Time: Tue May 14 16:31:22 EDT 2024