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The Milky Way. (Game idea) Sun, 15 February 2009 02:15 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Here's the idea.

Get a map of the RL Milky Way, as accurate as possible, and remap a really big (like 5k ly, 2k planets or sth) Stars! starmap to fit it reasonably, with scaled star densities etc.

Remap planet habs to fit expected conditions in different parts of the galaxy, ie more radiation near the core, higher gravity in denser regions because bigger planets can form there, etc.

Remap mineral concentrations accordingly as well.

Place "Precursor artifacts" at certain locations across the galaxy, e.g. fleets of (mostly unarmed) ships with some high technology on them, or MT toys, in accordance with theories that there was a civilisation covering most of the galaxy 65 million years ago. Set things up so that if a player finds them, the ships fall under their control.

Place the players in the galaxy according to where their HW would fit naturally (ie high rad types would start in the core, low rad types in the arms, etc)

Allow players to detect radio transmissions (ie they are told the locations of other HWs at a time, determined by the scaling, at which light/radio would reach them from there).

Have no race wizard penalties, but depending on PRT you might start later. After all, isolated races won't all reach sentience in sync.

Leave random events on, after all, weird stuff does happen.

In other words, have a "realistic" game of Stars! set in our galaxy.

A non-playing host would be required. I'd be ok with doing it, but I have no idea how to remap.

Who's interested?

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