Re: HP SD |
Wed, 04 February 2009 12:14 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Micha wrote on Wed, 04 February 2009 15:59 | OBRM ... Except when playing AR I always check it ... HP should have good mines afterall (lots of factories to build) so I would spend more RW points there than going through the trouble of building a remote mining fleet, moving it around and protecting it ...
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I disagree here. Like you already said, are the HPs best for long games, and that means huge fleets of Nubians. However just about any decent Nub design requires noticeable amount of germ. That precious yellow stuff the HPs usually lack in late game, because they've used lots of it (my estimate is ~50% of all mined germ in first 60 turns) for factories. So when the Nubs come around, HPs suddenly realize they have enough iron and bora for 2000 nubs, but germ just for 1000.
Remote miners can fill that gap, esp. because remotes cost significantly more iron than germ, and are usually not for sale in amounts I usually require (about 4 fleets, each 4000 mines equivalent). OFC I'm not speaking about the basic miner. To use that one I'd really need to be deadly desperate, so ineffective it is.
OTOH I see your point about MM-ing them around. This takes some MM, but revards are still great, if your main problem is not time to spend for a turn, but minerals you lack to win the game.
BR, Iztok
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