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Home » Stars! 2.6/7 » Game stories » Fledging Admirals IV
Re: Fledging Admirals IV Tue, 03 February 2009 22:46 Go to previous message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
In the Judds defense I was quite happy with the overall performance of my race. I feel the theory behind my race design was succussful. Due to a certain LRT my ramp up was way behind and that costed me a great deal in my early growth. I was locked out of 2 early breeders because of it. I was also attacked on 2 fronts, a -f WM to my north and a -f CA to my south. Granted my northern enemy fell under attack himself and sued for peace I missed out on one breeder for a number of years. The other breeder was taken by the CA to my south and that required many years of bitter fighting to regain one planet. I was on a budget from the beginning all the way till the end. I feel that the fact the Judd was winning a more or less 1 on 1 with a -f CA shows that while the race design was flawed it was also viable with some minor adjustments. Mind you that I was without a ally for over 40 years and so was unable to trade tech and had to fight more or less alone. But I guess Ill have to wait till FA V to prove the Judd are worthy.

P.S. It seems my assesment of the CA to my south was incorrect. He was a +f so...well I guess Ill just have to wait for FA V.


[Updated on: Wed, 04 February 2009 13:18]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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