Re: Fledging Admirals IV |
Tue, 03 February 2009 21:02 |
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Deuce | | Senior Chief Petty Officer | Messages: 94
Registered: June 2003 | |
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You were right about the Zombie mineral situation. Ironium was scarce, combined with my low production output (-f) forced me to build half-armed battleships. Technology was a key problem, the RW point handicap hurt a lot, forcing me to take more expensive tech than desired. I think Altruist overestimated my skill level . The other issue was hab. My hab settings weren't good enough, and it turns out the Cashews had very similar settings, and they gobbled up a lot of the good planets. Taking on a WM that early is too costly... I should have ran over the Judd instead, grabbing more space with far less effort. (sorry Judd, your hab settings were kinda broken and you wouldn't have stood a chance)
I'd already lost by the time we finished off the Cashews. My goal was to try and slow you guys down and provide a distraction for others to attack you with, but it seems they never were able to compete.
First attempt at -F, not a big fan so far.
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