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Home » Stars! 2.6/7 » Game stories » Fledging Admirals IV
Re: Fledging Admirals IV Tue, 03 February 2009 21:02 Go to previous messageGo to previous message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
Registered: June 2003
You were right about the Zombie mineral situation. Ironium was scarce, combined with my low production output (-f) forced me to build half-armed battleships. Technology was a key problem, the RW point handicap hurt a lot, forcing me to take more expensive tech than desired. I think Altruist overestimated my skill level Very Happy. The other issue was hab. My hab settings weren't good enough, and it turns out the Cashews had very similar settings, and they gobbled up a lot of the good planets. Taking on a WM that early is too costly... I should have ran over the Judd instead, grabbing more space with far less effort. (sorry Judd, your hab settings were kinda broken and you wouldn't have stood a chance)

I'd already lost by the time we finished off the Cashews. My goal was to try and slow you guys down and provide a distraction for others to attack you with, but it seems they never were able to compete.

First attempt at -F, not a big fan so far.

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