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Re: Vanilla Game (Almost): All Quiet II Fri, 23 January 2009 13:23 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
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Messages: 610
Registered: March 2003
Location: Seattle, WA USA
craebild wrote on Fri, 23 January 2009 09:46


I will think about the repair by merge on gate. I might put it up to a vote of the participating players, but I will also welcome any arguments for or against allowing it.


Here's my argument for allowing:
It is normal to merge gated fleets on arrival. To disallow merging overgated fleets on arrival restricts normal movement orders and adds micromanagment. Also, merging on arrival does not prevent overgating damage, but does allow repairs from fuel-exports that exist in the merged fleet, which in my mind is not really a cheat.

craebild also wrote on Fri, 23 January 2009 09:46

The 28 and 52 hour limits are if the game is set to generate when all players have submitted. They are set to those values so a player who is ready but might need more time to finish the next turn does not need to delay submitting the turn. With that type of generation "schedule" the deadline for submitting will change all the time, but it is possible for a player to submit at the same time each day.


I'm still not sure why 28 rather than 24 hours. My issue is that I don't parse the GMT to my time very well and I do quite a bit of diplomatic communication. I tend, once the early game is past, to wait until close to gen time to submit my turn to give other players time to reply to mail I've sent. This means that I can get confused and miss gens if I don't have a clear idea of what time, my time, each gen is going to occur, a problem that does not exist for me if the gen time is the same time every day.

craebild further wrote on Fri, 23 January 2009 09:46

The exit clause should be by in-game messaging, as that is the simplest and most effective way to document whether or not due warning was given when an attack is launched, and the target cries foul. The example is a two year period because battle can occur two years after the target receives the message.


Excellent, thanks for the clarification.


[Updated on: Fri, 23 January 2009 13:24]

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