Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Possible new utility for creating testbeds
Possible new utility for creating testbeds Sat, 10 January 2009 08:33 Go to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
I'm working on a utility to generate a .hst file from .xy, .m? and .h? files, it will only include information you actually have, ie unseen worlds will have 50 habs and 100 minerals concentrations, enemy hulls you don't know the design for will have an empty hull with a QJ5 engine, if there is info in the .m files that can't be seen in game such as what the MT is giving then it will use a default value rather then the one in the files, ie I will be setting all MTs to give tech, enemy races will have a default race design. You will be able to edit things yourself to give a best guess, ie set the design of unseen ships to what you think it is likely to be, set enemy PRTS etc.

The utility is aimed for being able to create a testbed for a current game with the info you currently know, mainly for trying out complex battles but I am sure there are other uses which is why I'm posting this message now so I can get opinions on whether or not anyone can see any downside in distributing the program when it is finished. I can't see any, with a lot of work you could create an identical testbed anyway.

I'm currently at the stage of being able to generate a valid .hst file with your race and default races for the remaining players, your occupied planets with the rest set to default values and your ship designs. I also have enough info already to know that I'll be able to successfully add fleets to it in the next build.

The ultimate intention is to be able to generate an actual server which would be able to fix bugs and possibly have a config file for individual games that allows you to modify some settings that don't effect the client, ie stopping AR pop dying, removing CA deep terraforming, allowing neutrals to pass through minefields etc, the utility is an intermediate step that I think would be useful for players which is why I'm trying to get opinions on publishing it when it is finished.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Revival of an interesting idea?
Next Topic: 0.2% Minimum Damage
Goto Forum:
  


Current Time: Sun Apr 28 21:29:44 EDT 2024