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Home » Stars! 2.6/7 » The Bar » Possible new utility for creating testbeds
Re: Possible new utility for creating testbeds Wed, 25 February 2009 16:02 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
You can't colonise and build a base the same turn, ie say your enemy has pen scans covering his entire territory, you get a cloaked fleet in and colonise a planet, no matter what you do he will see that the planet has been colonised before you can get a gate up, if you colonise has a WP0 order it will do production from the autoqueue so you could get defenses up but you can't change the queue until you get the turn file back, your enemy will see that you've sneaked in a coloniser, will expect you to be putting a gate up and will send a fleet to knock it down before you are able to gate in reinforcements since the reinforcements can only gate in the turn after the base is up.
If you colonise as a WP1 order the same happens except you don't do any production at all so you can't even get defenses up.

What I would like to be able to do is get a cloaked coloniser in with 1,100,000 colonist and minerals, giving 1100 resources for a 1 in 10, colonise as a wp0 order but have a queue along the lines of

OF100/150
Auto build Defenses 100

The fort cost say 150 resources leaving 950 to build 63 defenses.

You both then get your turns back, your opponent goes, holy #### xxx has colonised that planet, I'd better send this fleet to knock it out. In your turn you set your fleet to gate into the planet since the gate is now up and kill anything he sends.

What is important is that you do not need to wait for the turn after you colonise to set the queue up otherwise your opponent can bring along a small fleet to kill the starbase before you can gate in. The first your opponent even knows that the planet has been colonised is when it already has a gate and defenses because it was able to do that production before the opponent got his turn back showing the colonised planet.

ie
2500, cloaked fleet arrives at Earth, you get your turn and your opponent get his showing the planet is empty, you set your orders to colonise this turn with the above queue, your opponent does whatever he does, happily ignoring your fleet at Earth because he is unware of it and Earth is showing has uninhabited.

2501 you both get your turns, your opponent sees Earth is now colonised and sends a fleet in to wipe it out, in your turn you gate in your fleet to reinforce it because the base was built from the above queue

2502 Your fleet wipes out your opponents fleet he sent to kill the planet and you can now go rampaging around his inner core as well as continue bringing in reinforcements.

With just the normal auto queue it goes
2500, cloaked fleet arrives at earth, you get your turn and your opponent get his showing the planet is empty, you set your orders to colonise this turn with auto defenses only, your opponent does whatever he does, happily ignoring your fleet at earth because he is unware of it

2501 you both get your turns, your opponent see Earth is now colonised and sends a fleet in to wipe it out, you set the planet to build a gate

2502 You both get your turns back, your gate has been built but was immediately blown out of the sky by your opponents fleet.

If you can tell me a way of doing the first one then I would certainly be grateful, I can't come up with a way of doing it from the standard stars interface.

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