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Re: Possible new utility for creating testbeds Wed, 25 February 2009 15:04 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
PaulCr wrote on Wed, 25 February 2009 12:17

Type 12 is harder since from memory it is just a message no followed by parameters to insert into it, followed by more of the same in the same block and if I remember correctly the number of parameters aren't actually specified and depend on the message no, if so then it is unlikely the xml dumper will be able to decode it but I'll have to take a proper look at it again.

Ouch. That rings a bell. Quite likely the bodies (and printf-style wildcards) for the messages themselves are hidden in the exe. Whip

Quote:

The battle reports are pretty long and differ by some margin, in last years glacier2 I had a tiny one (72 bytes) that ended immediately with no fighting and a fairly big one (971 bytes) with about 20 tokens from memory and I think the big one is even bigger since it is followed by 2 type 39 blocks which I think are battle continuation blocks since blocks are limited to 1024 bytes, one of 1022 bytes and the other of 230, if the full battle wasn't being sent then I'd be surprised at it needing 2223 bytes.

Makes sense, though if I recall correctly you can watch a battle report a bunch of times and at least some times have it play differently, even if the end result if the same. Confused

It might have been a hallucination due to a near phaser miss, though. Shocked

Quote:

I was also surprised at the battle order, I read somewhere it was based on the lowest player id and fleet id in the battle which being player 1 should mean my battles go 1,2,3,4 instead they went 1,2,3,23

I don't quite understand what you're trying to say. Care to elaborate?



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