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Re: Possible new utility for creating testbeds Wed, 25 February 2009 06:17 Go to previous messageGo to previous message
PaulCr

 
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m.a@stars wrote on Wed, 25 February 2009 10:42

PaulCr wrote on Tue, 24 February 2009 23:39

12 - Stars Messages (ie built x factories but not player communications which are type 40)

Hey, those would be cool to have, as the message filtering options in Stars itself are a bit too simple. Deal

And a record of player comms would be cool too. Arguing


Decoding the type 40 for player comms is easy, I've done it before, I actually used it in the planet mover to place a message in peoples m files, I just need to set up a controlled testbed mainly to post multiple messages to see if they appear in 1 bock or multiple block since I can't remember that. Type 12 is harder since from memory it is just a message no followed by parameters to insert into it, followed by more of the same in the same block and if I remember correctly the number of parameters aren't actually specified and depend on the message no, if so then it is unlikely the xml dumper will be able to decode it but I'll have to take a proper look at it again.

m.a@stars wrote on Wed, 25 February 2009 10:42

Quote:

31 - Battles - undecoded (type 39 seems somehow related has well)

I think the server might not be feeding the whole battle "video" to the client, instead just telling the result and other relevant info (such as damage, or perhaps the random seed) and letting the client fill the gaps. Sherlock

The battle reports are pretty long and differ by some margin, in last years glacier2 I had a tiny one (72 bytes) that ended immediately with no fighting and a fairly big one (971 bytes) with about 20 tokens from memory and I think the big one is even bigger since it is followed by 2 type 39 blocks which I think are battle continuation blocks since blocks are limited to 1024 bytes, one of 1022 bytes and the other of 230, if the full battle wasn't being sent then I'd be surprised at it needing 2223 bytes.

I was also surprised at the battle order, I read somewhere it was based on the lowest player id and fleet id in the battle which being player 1 should mean my battles go 1,2,3,4 instead they went 1,2,3,23

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