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Re: Possible new utility for creating testbeds Tue, 24 February 2009 17:39 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
I've added a zip file to my server containing an xml dump of my m file for Fledgling Admirals 2 from last year along with a script for grabbing the battle plans from it and saving then into a csv file.

The file is 35kb in size, the xml unzipped is 543kb, the original m file was 18kb so the zipped size isn't bad given it has the same information but now it can be read by anybody, the url to get it is http://stars.atlantissoftware.co.uk/admiral2.zip

I have not decoded some types yet and a few others I've not got round to creating xml files for yet.
Looking at the Admiral2.m3.xml file the missing types are

0 - File Terminator and checksum if 2 bytes long, a quick look previously looks like it is an OR of each 2 bytes in the file, although I've note checked if it includes the 2 byte block headers or what happend on odd sized blocks
12 - Stars Messages (ie built x factories but not player communications which are type 40)
14 - Partial Planet info, Type 13 file should work for that
17 - Partial Fleet info, Type 16 file should work for that
19 - Waypoint task, partially decoded
31 - Battles - undecoded (type 39 seems somehow related has well)
43 - Minefields, wormholes, Packets and salvage, I've decoded these but I've got to write an xml structure file that can chandle the all in the same file.


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