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Home » Stars! 2.6/7 » The Bar » Possible new utility for creating testbeds
Re: trying to use it... Tue, 24 February 2009 13:34 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
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Messages: 187
Registered: February 2007
Location: An Island that kinda look...
Altruist wrote on Tue, 24 February 2009 18:14

Hi Paul,
I've tried to use the tool but I am not sure how to.

GameData.xml
* I've changed the path and filenames to fit with the game I am playing in, eg:
<MFile file="c:\games\stars\sas1\hst\sas1.m3"/>

although I am not sure what to do with
<HSTFile file="c:\games\stars\sas1\hst\g.hst"/>
Will the hst-file be created because I, of course, haven't got the hst-file for the game?

* I've created some race-files and filled in the tech levels
* I've left the ship data as they are to see first what it looks like before experimenting further
* there are 2 more games mentioned which puzzles me (can the tool operate several games at the same time?)

I am saving the changes and start: DatasetEditor.exe
The program starts and I get an empty screen, mmh, am I supposed to manually load the xml-file?

Ok, so I choose FILE > OPEN: GameData.xml
which results in an error message: "could not find file". There are details about the error but they are quite long...

What now?



The app can handle multiple games at the same time, you get a drop down box allowing you to select the one you want.

The app reads in the xy, m and h files from the locations you specify and creates a .hst and m files for each player whereever you specify the hst file to be placed.

The xy, m, h and any race files must exist at the locations you specify, the hst doesn't but the folder it will be stored in does.

The minimum config would be

<?xml version="1.0" encoding="utf-8"?>
<Games>
  <Game name="SAS 1">
    <XYFile file="c:\games\stars\sas1\sas1.xy"/>
    <HFile file="c:\games\stars\sas1\sas1.h3"/>
    <MFile file="c:\games\stars\sas1\sas1.m3"/>
    <HSTFile file="c:\games\stars\sas1\hst\g.hst"/>
  </Game>
</Games>


The above will read the sas1.xy, sas1.h3 and sas1.m3 files from c:\games\stars\sas1 and save g.hst and g.m1, g.m2 etc in c:\games\stars\sas1\hst which will need creating if it doesn't already exist. You can save the result anywhere with any name, it is better though to put them in a different folder then your actual game and give them a different name to avoid mixing them up. You will also need to copy sas1.xy into the same folder and give it the same name, ie g.xy

The .exe to run is the Stars Hst Creator.exe file, the dataset editor is for editing the ItemCost.xml file so that you can see the categoryID and Item ID of all the stars components if you want to modify a ship or starbase design, if you're not going to want to change anybodies design then you can ignore it.



[Updated on: Tue, 24 February 2009 13:41]

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