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Home » Stars! 2.6/7 » The Bar » Possible new utility for creating testbeds
Re: Possible new utility for creating testbeds Thu, 12 February 2009 17:02 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
For those keeping track I now have a 4th version, I've included the Changelog message at the end of this post. It basically now allows you to add/modify designs, the info.txt file needs updating to identify which slot numbers represent which slot in each design since they are not in order so at the moment it is trial and error getting everything into the correct slot, at the moment the info.txt just includes Frigate (HullID of 5) who's slots are in the order 1,4,3,2 and orbital fort (HullID or 32) who's slots are in the order 5,2,1,4,3. From what I remember Slot 1 on ships is always used for the engine though. Does anybody know if anybody already has the slot orders, possibly because they may be used in another utility?

If anybody has been using it I'd be interested in a wishlist of what they would like added, at the moment I'm thinking

Full fuel for enemies although now that I've correctly given each ship 50mg it seems less essential.
Include your minefields and packets in the m file.
Scanning so that enemy ships, minefields and packets can be included in the m files although I could possibly just dump everybodies fleets, minefields and packets into everybodies .m files in the interim since that might be better than leaving them out

12/2/09 v0.04 You can now add/modify ship and starbase designs in the XML file, view info.txt for the order that slots occur, DatasetEditor.exe also included along with ItemCost.xml and .xsd to allow component details to be looked up, first game in list is now preselected, fixed name display problem when / and probably some other characters were in name.

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