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Re: Possible new utility for creating testbeds Tue, 13 January 2009 05:43 Go to previous messageGo to previous message
PaulCr

 
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Messages: 187
Registered: February 2007
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m.a@stars wrote on Tue, 13 January 2009 10:08


Won't you need to tackle x files too for that? Sherlock


Processing the x file just to get orders is pretty simple. Reading files just to get the information out is pretty easy, editing and creating valid game files is the difficult part since stars has a tendency to kick up a fuss if they aren't absolutely perfect and and everything in the right order, in comparison a lot of the atual game mechanics such as ship moving, production etc is easy especially since I can develop it incrementally, for example I can set fleet movement to use 0 fuel so the first build is just a matter of working out where it is due to be next turn and setting it's X and Y properties, I'll also be doing things like setting ship builds to just cost 1 resource and then add true costs after I have checked production is working. Battles, scanning ranges of more than 0ly and travelling through minefields etc is going to be the by far the trickiest part.

If anybody has .m, .h and .xy files for completed games they are willing to give me for testing the testbed app it would be useful, the more complex they are the better.


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