Home » Primary Racial Traits » IT » CE
Re: CE |
Wed, 11 March 2009 21:32 |
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In the game Underdogs I had CE.
The CE trait was an economic advantage for our alliance.
The points saved in the racial wizard where invested in stronger economic settings and reduced the production costs of our fleets.
It allowed me to have a PP race with 12/9/16 factory settings and 3.5 cheap tech without giving up remote mining.
Savings per ship due to CE on our front line battleships.
... Saving .. % .. Cost
R...14...2.38%...589
G...10...7.60%...184
I....04...2.20%...180
B...02...1.20%...166
Allies don't inherit the CE handicap when gifted the ships, so 30-40 of these per turn where gifted to my warmonger ally.
The only warships I kept where a gateable reserve for starbase defense, and 1/2 the chaff (so we had chaff moving at both speed 1 and 2 on the battleboard), so the negative effects of CE where minimized.
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CE
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Re: CE
By: gible on Fri, 09 January 2009 01:20
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Re: CE
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Re: CE
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Re: CE
By: joseph on Fri, 09 January 2009 11:16
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Re: CE
By: Altruist on Fri, 09 January 2009 13:20
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Re: CE
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Re: CE
By: johng316 on Fri, 09 January 2009 16:29
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Re: CE
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Re: CE
By: johng316 on Sun, 11 January 2009 15:11
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Re: CE
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Re: CE
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Re: CE
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Re: CE
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Re: CE
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Re: CE
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Re: CE
By: gible on Sun, 11 January 2009 01:04
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Re: CE
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Re: CE
By: Micha on Wed, 14 January 2009 08:01
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Re: CE
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Re: CE
By: Soobie on Sun, 06 December 2009 07:42
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Re: CE
By: Micha on Sun, 06 December 2009 10:40
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CE, splitting fleets, costs
By: Altruist on Mon, 12 January 2009 05:11
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Re: CE
By: Kaloth on Wed, 14 January 2009 06:43
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Re: CE
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