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Re: CE |
Wed, 14 January 2009 06:43 |
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Kaloth | | Chief Petty Officer | Messages: 72
Registered: September 2008 Location: Brisbane, Australia | |
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CE is fine if you put it in the context of long term travel, using your gates to move large heavy ships across most of the space in 1 or 2 jumps and then at the end just as you reach the target you try to end up within w6 of the target, or engage your sense of optimism and take a bit of a gamble and push them at full speed.
Hell, 90% of the time it works fine and your engines cost a bunch less
And with the extra points in the wizard you can buy something nice for your race, maybe put yourself in a position where it doesn't matter if you take an extra year or two to arrive, your opponent will still be out-gunned.
Having said that, it can definitely be frustrating and if you can avoid it in your design, leave it out.
But if you are really stuck for points and think you can either plan around it or gamble a lot, then it's not a complete race-breaker.
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CE
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Re: CE
By: gible on Fri, 09 January 2009 01:20
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Re: CE
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Re: CE
By: joseph on Fri, 09 January 2009 11:16
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Re: CE
By: Altruist on Fri, 09 January 2009 13:20
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Re: CE
By: johng316 on Fri, 09 January 2009 16:29
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Re: CE
By: johng316 on Sun, 11 January 2009 15:11
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Re: CE
By: gible on Sun, 11 January 2009 01:04
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Re: CE
By: Micha on Wed, 14 January 2009 08:01
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Re: CE
By: Soobie on Sun, 06 December 2009 07:42
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Re: CE
By: Micha on Sun, 06 December 2009 10:40
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CE, splitting fleets, costs
By: Altruist on Mon, 12 January 2009 05:11
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Re: CE
By: Kaloth on Wed, 14 January 2009 06:43
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Re: CE
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