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CE, splitting fleets, costs |
Mon, 12 January 2009 05:11 |
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Splitting fleets is ok if it is done with low numbers of ships.
If it is done in such numbers that you might risk a battle overload, splitting fleets is definetly NO option. Neither do you want to dissovle a powerful stack of ships into helpless single ones, nor is it execusable to trigger a cheat/bug or possible restoration of the turn this way. Such a playing style asks for disqualification.
Nevertheless, this discussion shows quite clearly what kind of pain CE can become in times of war and battles. You can't really compensate for it but need to change your way of logistics and moving fleets around. As an example: If you want to make sure a WP1-pop-drop happens exactly in one year, better make sure to send 2 freighters. Don't split your fleet but keep them all together, may they be bombers, freighters or warships, chaffkillers or missile ships and try to live with the disadvantage of being able to use only 1 battle order. And never rely on time-sensitive reinforcements, may it be firepower or just fuel.
IMHO this not only nullifies the 50%-engine-cost-bonus but often enough, due to extra-ships needed, the overall costs are even higher than without CE.
CE is a very special LRT that needs a different playing style and scenario. You should like to play the "maņana"-style: "If it doesn't arrive today, my fleet will arrive tomorrow, who cares."
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CE
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Re: CE
By: gible on Fri, 09 January 2009 01:20
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Re: CE
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Re: CE
By: joseph on Fri, 09 January 2009 11:16
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Re: CE
By: Altruist on Fri, 09 January 2009 13:20
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Re: CE
By: johng316 on Fri, 09 January 2009 16:29
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Re: CE
By: johng316 on Sun, 11 January 2009 15:11
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Re: CE
By: gible on Sun, 11 January 2009 01:04
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Re: CE
By: Micha on Wed, 14 January 2009 08:01
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Re: CE
By: Soobie on Sun, 06 December 2009 07:42
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Re: CE
By: Micha on Sun, 06 December 2009 10:40
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CE, splitting fleets, costs
By: Altruist on Mon, 12 January 2009 05:11
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Re: CE
By: Kaloth on Wed, 14 January 2009 06:43
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Re: CE
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