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Re: CE |
Sun, 11 January 2009 15:11 |
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johng316 | | Chief Warrant Officer 3 | Messages: 177
Registered: November 2002 Location: Indiana, USA | |
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perrindom wrote on Sun, 11 January 2009 04:01 |
johng316 wrote on Fri, 09 January 2009 22:29 |
slimdrag00n wrote on Fri, 09 January 2009 13:56 | So I guess to my understanding it is be bad to have a separate fleets going to the same location for a major battle because half your ships wont join the battle... Thus you would have to merge all ships with the same battle plans to make sure they all get there... that sounds really bad
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One way to get around this is to split all your fleets into single ships and merge them upon arrival. This way, 90% of your ships arrive.
Unfortunately, you give up the advantages of stacked shields, and if there is a battle on the other end you might overload the battle board.
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Splitting torpedo or missile ships and moving them to battle is a cheat! (if done in large numbers) Minimum damage done by a single torpedo hit 1/512th and thus 512 seperate hits with an Alpha torp will bring down the mightiest fleet in one volley. See the cheat list.
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Yes, of course, and so is overloading the battle board as I already mentioned. You should not spit your fleets if either is a possibility if these are outlawed (and they usually are). Blaming CE would be an unacceptable excuse. I merely mentioned it as a potential work-around, but cheating is obviously not OK.
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CE
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Re: CE
By: gible on Fri, 09 January 2009 01:20
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Re: CE
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Re: CE
By: joseph on Fri, 09 January 2009 11:16
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Re: CE
By: Altruist on Fri, 09 January 2009 13:20
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Re: CE
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Re: CE
By: johng316 on Fri, 09 January 2009 16:29
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Re: CE
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Re: CE
By: johng316 on Sun, 11 January 2009 15:11
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Re: CE
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Re: CE
By: gible on Sun, 11 January 2009 01:04
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Re: CE
By: Micha on Wed, 14 January 2009 08:01
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Re: CE
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Re: CE
By: Soobie on Sun, 06 December 2009 07:42
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Re: CE
By: Micha on Sun, 06 December 2009 10:40
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CE, splitting fleets, costs
By: Altruist on Mon, 12 January 2009 05:11
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Re: CE
By: Kaloth on Wed, 14 January 2009 06:43
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Re: CE
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