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Re: WM Fri, 02 January 2009 19:22 Go to previous messageGo to previous message
Marduk is currently offline Marduk

 
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Messages: 345
Registered: January 2003
Location: Dayton, OH
I think it is more that WM is more limited in viable designs and playstyles than most other races and their racial advantages are not as significant as those of the 'winner' PRTs. Generally WM is played for fun rather than to win. If you are going to try to win with a WM you have to be very good with both economic development (to keep in shouting distance of the econ PRTs) and your warfighting talents (because you are going to have be able to win battles and wars in which you may start at somewhat of a disadvantage). Most people have one or the other going for them but not both.

Their only viable defenses are constant attack and diplomacy - and diplomacy is not something you can count on. They need to be able to quickly take advantage of newly acquired territory (so that they don't have to stand on the defensive while building up new worlds). Everybody else has mines, at least, and most of them will have other defensive advantages... or will simply have more of everything than you do.

It takes a special kind of charming and talented psychopath to play WM well and sadly they are a rare breed.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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