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Home » Stars! 2.6/7 » The Bar » Game idea: Diaspora.
Game idea: Diaspora. Thu, 27 November 2008 07:55 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Just throwing this out as a "what do you think".

There has been a great disaster in the universe and the 5 great empires of the time have all fallen. Fortunately, each of them had several fringe sects that split off and lived simple lives away from their empire. These fringe sects have now established contact with each other, and must work together to reestablish their empire and vanquish both the other empires and the blight which destroyed them in the first place.

6 player game, huge dense. One is the Blight, a tri-immune AR. The other 5 players each control 3 of the remaining 15 races. The races have to have the same hab (after all, they are biologically the same), but can be otherwise different (after all, they're fringe sects with different values). None of the races can be AR or CA, and they all must have different PRTs. Races controlled by different players cannot negotiate with each other, as an alien can never be trusted. Which races are controlled by which players is not to be released, though it may be deduced separately by the other players.

Because the ships carrying the sects were well-supplied and huge, each race starts with a full 1M pop planet, as well as large mineral stockpiles (100000kT of each mineral). Only normal, not full installations though, as the sects were backward. Each race can choose one technology to have knowledge of, and start at a high level in that tech. These can be different between different races of the same player.

The levels are (suggestions on improvements very welcome):

Energy: 14
Weapons: 10
Propulsion: 16
Construction: 11
Electronics: 13
Biotechnology: 22

The Blight starts with a 2M pop fully armed Ultrastation, mineral stockpiles and a fountain, and 10/8/12/12/8/7 tech.

a) any ideas on how to set this up?
b) your thoughts?

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