Re: Remotes. |
Fri, 28 November 2008 02:32 |
|
iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
magic9mushroom wrote on Fri, 28 November 2008 06:34 | I had the basic idea to go for the Robo-Maxi, but I'm not sure when's the best time to go for them, you see?
|
The problem with remotes is they cost a lot, and need to be run for quite some time to pay back the investment. The less efficient they are, the longer one needs to run them.
With the tech-mongering AR that makes quite a decision: all remotes before the Maxi robot obsolete VERY fast. Since most ARs nowadays also take the ISb, and make the tech rush to Ultra Stations done somewhere around turn 33, the AR player only needs to research Elec-7 and he has Super-robots available, almost as a by-product. That speed makes Maxi-robots obsolete in about 15 turns. Subtract from that the pay-off turns and "maxis" come out even worse. At the time a player can build them en-mass (from Ultra Stations) and really needs them (Ultras grow A LOT of pop), are they already obsolete.
Knowing that fact I usually wait for Super-robot before building ANY remote miner. I let my breeders crowd a bit more, and/or export excess pop to iron-rich close reds (both actions also increasing my mineral production costing no minerals), while waiting those 5 or so turns to get that Super-robot.
However I had yet to test that approach into the real game. The only one game I've been in as an AR ended prematurely.
BR, Iztok
Report message to a moderator
|
|
|