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Home » Primary Racial Traits » PP » to PP or not to PP? That is the ...iiiuuuuuuBANG!
Re: to PP or not to PP? That is the ...iiiuuuuuuBANG! Sun, 09 March 2003 03:49 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
yucaf wrote on Fri, 07 March 2003 22:39

One thing for sure, PP is an expensive race in the Wizard. Is it worth it? Do you dominate it? Let us know!

Thanks,

YucaF


Alright, I'll bite. I posted my idea for a WM race and so far it has done well. I've played it in a couple of duels and it has performed well for me (small, normal, further). I didn't hit 25k resources, but 17k I did have wasn't bad at all, I had pretty much absorbed all the room I could in the universe without stomping on too many enemy worlds so far... heh. Shortly though... Twisted Evil

First off, give up the notion that a PP is suppose to sit back and launch packets at its foes. Packets can be used, but usually as a support to a well coordinated attack. What is the point in taking territory you don't intend to use? Over extension is bad. So lets discuss how to build a race that could work. This will yet again be another untested but well thought out design (including testbeds, and bouncing ideas off Stalwart's head). Very Happy

PRT: PP
LRT: IFE, NRSE, ISB, OBRM
Hab: 1/6 Grav immune 19% GR
Swing either rad or temp widish, get it out of the middle (there are reasons for this to follow).
Econ: -F (5/25/5 no G box)
Mines: 12/3/7-8 (possibly go 10/3/7-8 if you really want more hab)
Tech: Energy, Weapons, Construction cheap. Rest expensive.

Now, how to operate this delicate beast. First you must understand the power of packets other than offensive possibilities. Packets can be used for terraforming. People living on the world are irrelevant, defences on the world are irrelevant, speed is irrelevant. Only the size of uncaught minerals are relevant. There are 2 possible types of terraforming. I will dub normal terraforming, terraforming. And modifying base values permaforming. In general 100kt of minerals has a 50% chance of terraforming, it also seems to have 5% of permaforming the world (by 1%). So, it will cost on average 200kt of a mineral to terraform a world, which in turn costs you 15 resources. There is potential here,
...

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