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Home » Stars! 2.6/7 » The Bar » Your thoughts on Galaxy Clumping?
Re: Your thoughts on Galaxy Clumping? Thu, 06 November 2008 10:49 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
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Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I don't see the evidence that there is more "terrain" without GC than with. I just created to medium packed games, one with and one without GC just to be sure I'm not delirious. The GC map has far more empty spaces and choke points than the the much more homogenously spread non-GC map. Gaps give more definable/defendable borders, approximating rivers. The nearest planets on either side of sizable gaps create strategic choke points that one must hold in order to advance/defend. The clusters create strategic areas of operation. Without the gaps, choke points, and clusters one is left responding to just the enemies fleets and the quality (both hab and mineral) of individual planets. With all of those terrain features one can better strategically anticipate an enemy; the position of a planet may become as important as its quality. Clusters also make it much easier to draw up operational plans as one can target a cluster or mega-cluster as the operational axis and then maintain that focus even as the non-critical details of the ongoing operation change.

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