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Re: Why 3%? Thu, 04 December 2008 08:25 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
I'm currently testbedding a 4% HE, and you can definitely achieve good pop growth if you take full MM and use an "incubator" colonising strategy. That is, at the start of the game, you choose what year you want your planets to hit 25%, and then stick to that, sending at first low amounts of pop to colonise, e.g. if the coloniser is going to get to its destination at 2420, and you want to "finish incubation" at 2460, then send 6400 pop (=137500 * (1 / 1.08) ^ 40, rounded UP, not down). This way, all pop moves only once, which boosts growth. Your worlds will all greenline their queues at around 2430-2440 if you calculate your loads to 2460. Problem with this is: you can't change the plan once you've started. You're locked in. But this will give 12k+ by 2450, not bad for what is really an HP, and you'll have good tech by the time your colonies all hit 25% and you need to expand. This approach also has the nice advantage that you can establish your territory early, since with loads starting small and going up, most of your colonisation will occur towards the start, not the end.

EDIT: I now, after having testbedded, support the view that 3% HE is inferior to 4% HE, due to the fact that the 4% is limited by pop, not by anything else.


[Updated on: Thu, 04 December 2008 08:26]

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