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Re: The viability of biimmunity... Sun, 10 August 2008 12:34 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
I've just completed the 2-immune testbed. It ended at exactly the same turn 66 as the 1-immune, with 151 Arm BBs built and almost exactly the same tech and resources as the 1-immune. Main differences were no Death Stars, 15 robo-miners and all planets settled for 2-immune, while 1-immune had DSs, hasn't colonized 25 small yellows and only 10 robo-miners per Ultra/DS. Thanks to more remote miners the 2-immune could build amost twice as many BBs as 1-immune, but the target 100+ BBs both achieved in 2466.

Conclusion
Vague. 2-immune needs less tech to expand, but it starts slow and needs some 30 turns to just catch the 1-immune. AR being a popular early target really can't afford to start slowly. Not needing research in weapons is quite an advantage in testbeds, but in real game no one can afford that. OTOH after turn 30 2-immune's big and close greens really start to make an impact with resources, minerals and excess pop. If I'd have to say what AR to use I'd say:
- in larger games with some room (conflicts starting somewhat lately) you can safely try 2-immune.
- in crowded games (conficts expected early) don't use AR. If you really want to try, then use 1-immune.

More data

End-game universe
Small packed uni, 240 planets, no reds settled in any game.
1-immune - 25 tiny&small yellows, that popped-up with rad terra-15 not settled - no chance they could be terraformed to greens in expected 12 turns when the test should end. With them the average hab would fall down to 60% (without terra).
2-immune - 1 tiny yellow not settled. I've had enough pop and LFs to get most of them to 200k+ pop. Another 3-7 turns and they'd all be 41-60% green.
Looks like universe was "normal" for the 1-immune, because at the end it had 114 planets red (47.5%, expected 48.6% or two red planets more), and a bit worse than average for 2-immune (94 (39,2%) red planets, expected 35.6% or 8 more habitable planets). A slight bias for 2-immune: those 8 planets could give ~3k more resources to the end result.

Pr
...



[Updated on: Sun, 10 August 2008 13:27]

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