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Re: The viability of biimmunity... Fri, 01 August 2008 05:51 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Registered: April 2003
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Hi!
magic9mushroom wrote on Fri, 01 August 2008 08:25

Is a 1/25 biimmune with 13-14% GR viable?

When preparing for a slow-tech sparse-uni all-AR game I've checked several race designs, and 've found that in such conditions the bi-immune should do quite good.
Advantages over 1-immune:
On average 15% better hab as the 1-immune. This is VERY important for several reasons:
- the hab is outside the SQRT resource formula, and translates directly to more resources and better pop growth. If 1/25 divisor takes away ~36% resources, better hab gives almost a half of them back.
- better achieved pop growth. IIRC my 14% bi-immune had at 2450 ~5% more pop than a 15% 1-immune. This added pop also produces some more resources, or minerals if put on rich reds.
- more planets: 1-in-3 from the start vs. 1-in-6. At temp terra-15 62% planets livable vs. 52%.
- significantly more breeders. Almost everything that starts green will be a breeder with temp terra-11. At temp terra-15 3/4 of all green planets breeders and 2/3 of greens at 100%.

Disadvantages:
- still quite slow because of low average resource output.
- moving lots of low-efficiency pop will feel like "moving empty wind" (IIRC a quote from Leit).
- usual early-game mineral problems all ARs have.

Quote:

Is IFE a good idea or a waste of points?

IMO a good idea. You'll be moving quite a lot of pop around (but short distances mostly), and researching En and con. You'll not want to deteriorate much into other fields, at least until you'll have Ultras, good remotes (super miner) and temp terra-11/15. Prop cheap and using RADRAM is another option (slightly more expensive), but it goes against the grav immunity. I'd chose it only if I'd have a non-grav immune race.

Quote:

What about a 1/10 with 8-9% GR?

Too slow IMO.

BR, Iztok

EDIT: had to correct some numbers to have comparable races regarding spent RW points.
...



[Updated on: Fri, 01 August 2008 08:51]

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