Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
What might be fixed in a "new" clone game? |
Mon, 28 July 2008 01:31 |
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stranger | | Crewman 2nd Class | Messages: 16
Registered: November 2003 Location: Oregon, USA | |
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I was poking around with Nova, and a couple of the other Stars! clones and clone-toolsets.
Now I'm a competent programmer, but my real job is being a Game Designer. And as such, simply copying Stars! in a 1:1 fashion isn't exactly what I'm looking for...
I want to know if there is any consensus on what things might be "fixed" in a new Stars! clone, if any? For example:
* Change the race wizard cost of RS, UR, TT.
* Change BET such that it doesn't force lvl 26 items to remain double cost forever?
* Adjust the game to change the way that chaff works?
Besides Stars! my other 4x poison of choice is the Space Empires series - currently at 5. But SEV was pretty unbalanced when it was released, but a few folks got together and put together a "Balance Mod" for the game, which changes some tech items, build costs, and the like. It's probably used by 80% of the SEV games played, so it's basically the default rulset for PBEM.
I would love to see something similar done for Stars!
Has this topic come through much yet? I've seen a few posts shot down with a comment like "Since nobody is going to change it, we should just accept this."
Ideally, a new clone would include data-driven parameters, such that it would be easy to adjust these things. Then we'd need an army of veteran Stars! players to beta-test each rule tweak. Would the community implode? Who can say?
I have much more than a passing interest in this.
--Mr. Strange
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What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 09:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 12:06
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 17:56
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 22:30
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 04 August 2008 18:51
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Re: What might be fixed in a "new" clone game?
By: stranger on Tue, 05 August 2008 04:55
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Wed, 06 August 2008 04:32
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 18 August 2008 17:00
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Re: What might be fixed in a "new" clone game?
By: stranger on Fri, 22 August 2008 15:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: johng316 on Tue, 25 November 2008 14:57
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 25 November 2008 19:30
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Re: What might be fixed in a "new" clone game?
By: craebild on Thu, 27 November 2008 02:30
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Re: What might be fixed in a "new" clone game?
By: Coyote on Sun, 24 August 2008 21:31
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 00:45
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Re: What might be fixed in a "new" clone game?
By: Coyote on Wed, 03 December 2008 20:35
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Re: What might be fixed in a "new" clone game?
By: redvidar on Wed, 17 December 2008 16:25
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 01:11
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Re: What might be fixed in a "new" clone game?
By: MRing on Fri, 19 December 2008 01:54
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