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Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? Fri, 19 December 2008 13:43 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
redvidar wrote on Wed, 17 December 2008 22:25

one thing i would really like in a open source game is for the 'rule set' to be separate from the game. i.e. when starting a game you select a file containing the rules of the game, the formulas, research trees, everything. that way with one game client you could play vastly different games ranging from a strict stars clone, to something completely different with the same program. i believe that this would help keep the player base from fragmenting and help deal with patching and game version issues. sadly i don't even know if that would be feasible.

It would be *very* interesting, and should be quite feasible, at least on the technical side. Deal

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one 'repeat orders' that places complete items on the bottom of the queue.

You lost me here. What's the purpose of that?


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the ability to transmute one mineral into another would be great even if it was a 2to1 ratio, and your only choice was to turn the most plentiful resource on a planet to the least plentiful.

An interesting turn on Mineral Alchemy. Cool


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i would also like it if you could issue more orders to mass drivers, for example target multiple planets specify weather to send a given amount of resources to each planet or attempt to bring them up to a given resource level.

Resources? Don't you mean minerals? Confused


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oh about making the chaff offensively viable? you need to ether increase the % of salvageable materials from them(i.e. make it more reasonable to give them real armament.) or add a custom designed hull type, one that say gets a propulsion level*0.1 movement speed increase on the battle map, and perhaps has a cheep or built in weapon that allows it to trigger a warhead on opposing ships. (effectively a missile killing chaff from whom you need beamers to protect your missile ships.)

A fearsome chaff indeed. I don't know what it would make of the overall battle strategy. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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