Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? |
Fri, 19 December 2008 13:43 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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redvidar wrote on Wed, 17 December 2008 22:25 | one thing i would really like in a open source game is for the 'rule set' to be separate from the game. i.e. when starting a game you select a file containing the rules of the game, the formulas, research trees, everything. that way with one game client you could play vastly different games ranging from a strict stars clone, to something completely different with the same program. i believe that this would help keep the player base from fragmenting and help deal with patching and game version issues. sadly i don't even know if that would be feasible.
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It would be *very* interesting, and should be quite feasible, at least on the technical side.
Quote: | one 'repeat orders' that places complete items on the bottom of the queue.
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You lost me here. What's the purpose of that?
Quote: | the ability to transmute one mineral into another would be great even if it was a 2to1 ratio, and your only choice was to turn the most plentiful resource on a planet to the least plentiful.
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An interesting turn on Mineral Alchemy.
Quote: | i would also like it if you could issue more orders to mass drivers, for example target multiple planets specify weather to send a given amount of resources to each planet or attempt to bring them up to a given resource level.
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Resources? Don't you mean minerals?
Quote: | oh about making the chaff offensively viable? you need to ether increase the % of salvageable materials from them(i.e. make it more reasonable to give them real armament.) or add a custom designed hull type, one that say gets a propulsion level*0.1 movement speed increase on the battle map, and perhaps has a cheep or built in weapon that allows it to trigger a warhead on opposing ships. (effectively a missile killing chaff from whom you need beamers to protect your missile ships.)
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A fearsome chaff indeed. I don't know what it would make of the overall battle strategy.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 09:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 12:06
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 17:56
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 22:30
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 04 August 2008 18:51
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Re: What might be fixed in a "new" clone game?
By: stranger on Tue, 05 August 2008 04:55
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Wed, 06 August 2008 04:32
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 18 August 2008 17:00
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Re: What might be fixed in a "new" clone game?
By: stranger on Fri, 22 August 2008 15:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: johng316 on Tue, 25 November 2008 14:57
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 25 November 2008 19:30
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Re: What might be fixed in a "new" clone game?
By: craebild on Thu, 27 November 2008 02:30
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Re: What might be fixed in a "new" clone game?
By: Coyote on Sun, 24 August 2008 21:31
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 00:45
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Re: What might be fixed in a "new" clone game?
By: Coyote on Wed, 03 December 2008 20:35
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Re: What might be fixed in a "new" clone game?
By: redvidar on Wed, 17 December 2008 16:25
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 01:11
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Re: What might be fixed in a "new" clone game?
By: MRing on Fri, 19 December 2008 01:54
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