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Re: What might be fixed in a "new" clone game? Tue, 02 December 2008 01:11 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Also, I suggest changing the range-zero weapons into something more useful. My pet idea is a weapon that bypasses shields and damages armor directly.

Attributes:
Ignores shields
Accuracy affected by battle computers and jammers
One hit, one kill
Sweeps mines at 20% beam efficiency

Weaps 7: Coilgun

I: 10
B: 1
G: 10
R: 7
Mass: 15kt
Range: 3
Power: 18
Accuracy: 50
Initiative: 0

Weaps 13: Railgun

I: 15
B: 1
G: 15
R: 11
Mass: 17kt
Range: 4
Power: 38
Accuracy: 50
Initiative: 0


Weaps 19 (WM only): Electromagnetic Rifle

I: 20
B: 1
G: 20
R: 15
Mass: 19kt
Range: 4
Power: 78
Accuracy: 50
Initiative: 0


Projected influence on gameplay:

Increases value and effectiveness of armor plating
Makes Regenerating Shields a tougher choice
Jammers somewhat more useful

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