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Re: What might be fixed in a "new" clone game? Thu, 27 November 2008 02:30 Go to previous messageGo to previous message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Coyote wrote on Wed, 26 November 2008 01:30

Being able to set different orders for each hull type in a fleet would be nice too. As well as being able to target specific enemy ship designs, if you so choose.

Also, I'd like to see more useful tactic choices than what we have now - the only ones really worth using are Max Damage Ratio and Disengage. I suppose Max Damage is useful if you have a reason to close to point-blank though.

I agree on both points, but you are forgetting a somtimes very useful battle orders type: Kill Starbase. If the enemy is AR and you attack by surprise, then that is an important option.

While creating specific orders is a good idea, there should also be a number of default orders to allow for quick selection instead of having to spend 10-20 minutes per battlefleet to give combat orders.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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