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Re: What might be fixed in a "new" clone game? Mon, 25 August 2008 10:14 Go to previous messageGo to previous message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
Coyote wrote on Mon, 04 August 2008 23:51

Chaff is nothing more than a kludge for balance - it's effective, but ugly.


Absolutely. Missiles kill beamers, beamers kill chaff, chaff kills ... nothing.
This makes chaff useless on it's own and is a break in the otherwise very well balanced rock / paper / scissors model that Stars uses.
I would propose fighters; a new hull type tailored to kill missile ships and soak up missiles without dying too much, but still being vulnerable to beamers.
Think 'FF horde' with higher init, moves and jamming and you're on the right tracks Razz

Sulpholobus wrote on Mon, 25 August 2008 07:21

m.a@stars wrote on Sat, 23 August 2008 09:58

Interesting! It could be done by just including some "base jamming" in the hulls themselves. Twisted Evil


Or even jamming that improves with el tech just like a JoaT's scanners.


That would work very well with the fighter idea, helping to ensure fighters keep up with the latest battle comp tech. Init could be controlled in this way too.



"Violence is the last resort of the incompetent" - Salvor Hardin

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