Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? |
Mon, 25 August 2008 10:14 |
|
Downsider | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Derbyshire, England | |
|
Coyote wrote on Mon, 04 August 2008 23:51 | Chaff is nothing more than a kludge for balance - it's effective, but ugly.
|
Absolutely. Missiles kill beamers, beamers kill chaff, chaff kills ... nothing.
This makes chaff useless on it's own and is a break in the otherwise very well balanced rock / paper / scissors model that Stars uses.
I would propose fighters; a new hull type tailored to kill missile ships and soak up missiles without dying too much, but still being vulnerable to beamers.
Think 'FF horde' with higher init, moves and jamming and you're on the right tracks
Sulpholobus wrote on Mon, 25 August 2008 07:21 |
m.a@stars wrote on Sat, 23 August 2008 09:58 | Interesting! It could be done by just including some "base jamming" in the hulls themselves.
|
Or even jamming that improves with el tech just like a JoaT's scanners.
|
That would work very well with the fighter idea, helping to ensure fighters keep up with the latest battle comp tech. Init could be controlled in this way too.
"Violence is the last resort of the incompetent" - Salvor Hardin Report message to a moderator
|
|
|
|
|
What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 09:12
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 12:06
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 17:56
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 22:30
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 04 August 2008 18:51
|
|
|
Re: What might be fixed in a "new" clone game?
By: stranger on Tue, 05 August 2008 04:55
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Adacore on Wed, 06 August 2008 04:32
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 18 August 2008 17:00
|
|
|
Re: What might be fixed in a "new" clone game?
By: stranger on Fri, 22 August 2008 15:12
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: johng316 on Tue, 25 November 2008 14:57
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 25 November 2008 19:30
|
|
|
Re: What might be fixed in a "new" clone game?
By: craebild on Thu, 27 November 2008 02:30
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Sun, 24 August 2008 21:31
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 00:45
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Wed, 03 December 2008 20:35
|
|
|
Re: What might be fixed in a "new" clone game?
By: redvidar on Wed, 17 December 2008 16:25
|
|
|
Re: What might be fixed in a "new" clone game?
|
|
|
Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 01:11
|
|
|
Re: What might be fixed in a "new" clone game?
By: MRing on Fri, 19 December 2008 01:54
|
Goto Forum:
Current Time: Wed May 15 08:42:47 EDT 2024
|