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Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? Fri, 22 August 2008 19:58 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
stranger wrote on Fri, 22 August 2008 21:12

Perhaps small ships (DD, FF, CR) should have a lower cap on accuracy, to sort-of simulate innate jamming. Maybe accuracy of torpedoes / cap missiles can only reach a maximum of 50%, 60%, 75% on those classes of ships. That might give some really interesting effects, such as making beam DDs a useful counter to tricked-out missile BBs in the late game.

Interesting! It could be done by just including some "base jamming" in the hulls themselves. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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