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Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? Fri, 22 August 2008 15:12 Go to previous messageGo to previous message
stranger is currently offline stranger

 
Crewman 2nd Class

Messages: 16
Registered: November 2003
Location: Oregon, USA
I actually think that in most cases jamming / computing works out very well. Specifically, BB and Nubians (which have plenty of electrical slots) have a great relationship between Cap Missiles, Torpedoes, Jamming, and Computing.

However, jamming makes no sense on smaller ships, with fewer than three electrical slots available.

Actually, torpedoes / cap missiles are almost never used at all before BB's make a significant number of electrical slots available.

Perhaps small ships (DD, FF, CR) should have a lower cap on accuracy, to sort-of simulate innate jamming. Maybe accuracy of torpedoes / cap missiles can only reach a maximum of 50%, 60%, 75% on those classes of ships. That might give some really interesting effects, such as making beam DDs a useful counter to tricked-out missile BBs in the late game.

I quite like this notion, actually.

--Mr. Strange

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