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Re: What might be fixed in a "new" clone game? Mon, 18 August 2008 17:00 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Adacore wrote on Wed, 06 August 2008 01:32

I'd suggest the simplest way to negate chaff would be to include the one missile one kill rule in the target attractiveness calculation. So if a missile will do more damage than is required to kill a ship, it is assumed only to do that much damage for the purposes of attractiveness, rather than its maximum damage.

This could create problems elsewhere though - I've not thought it through fully. It would basically mean any very lightly armoured ship wouldn't be targetted by the better missiles/torps unless it was the last thing on the battleboard your ships had orders to shoot at.


What? Making smaller ships useful later in the game? How... sensible! Smile
This could open up some interesting tactics - while small ships still couldn't replace larger ones per se, they could have a useful role on the battlefield.

One approach I haven't seen much mention of yet is to make jamming more useful, so capital ship missiles won't be so powerful.

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