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Re: What might be fixed in a "new" clone game? Wed, 06 August 2008 05:03 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Adacore wrote on Wed, 06 August 2008 10:32

I'd suggest the simplest way to negate chaff would be to include the one missile one kill rule in the target attractiveness calculation. So if a missile will do more damage than is required to kill a ship, it is assumed only to do that much damage for the purposes of attractiveness, rather than its maximum damage.

This could create problems elsewhere though - I've not thought it through fully. It would basically mean any very lightly armoured ship wouldn't be targetted by the better missiles/torps unless it was the last thing on the battleboard your ships had orders to shoot at.

Well, that would be interesting, the bigger ships would lug it out among themselves while the nimbler skirmishers danced around doing their bit, possibly killing Death Stars not really meant to defend against X-wings. Twisted Evil

Stars! Wars, anyone? Cool


[Updated on: Wed, 06 August 2008 06:08]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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