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Re: What might be fixed in a "new" clone game? Mon, 28 July 2008 23:42 Go to previous messageGo to previous message
stranger is currently offline stranger

 
Crewman 2nd Class

Messages: 16
Registered: November 2003
Location: Oregon, USA
Adacore wrote on Mon, 28 July 2008 19:30

stranger wrote on Mon, 28 July 2008 19:18

In one respect, I think it is dangerous to allow free-wheeling modifications of the data files that drive the game, because you can very easily splinter your playerbase. So I think there is a really strong motivation for developers to *not* change things whenever possible.

For example, I'd like to see the hab ranges assigned through a proper bell-curve distribution. But that would change tons of things regarding habitability - mostly for the worse. So I would never make a change like that part of the default rules - I might provide a checkbox, allowing "better hab distribution" or something of the sort.



I think so long as any new features are left as options it should be fine - people can advertise games listing any special rules much as they do now.


I agree that introducing a smallish (~12) number of new game options wouldn't be much of a problem. That seems better to me than simply leaving the data files open.

--Mr. Strange

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