Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? |
Mon, 28 July 2008 14:18 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Welcome to the melting pot!
stranger wrote on Mon, 28 July 2008 07:31 | I want to know if there is any consensus on what things might be "fixed" in a new Stars! clone, if any? For example:
* Change the race wizard cost of RS, UR, TT.
* Change BET such that it doesn't force lvl 26 items to remain double cost forever?
* Adjust the game to change the way that chaff works?
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Keep poking and you'll find the endless threads (most here in the Freestars Forum but also at The Bar and elsewhere) about how about every aspect of the game could/should be changed. And no, there doesn't seem to be a lot of consensus...
About your specific examples: the 1st two seem simple ruleset tweaks, while the 3rd would entail tweaking the Battle Engine, and since noone actually knows exactly how the Battle Engine works in the 1st place...
Balancing the changes would be the tougher bit, of course.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 09:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 12:06
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: LEit on Mon, 28 July 2008 17:56
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Mon, 28 July 2008 22:30
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 04 August 2008 18:51
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Re: What might be fixed in a "new" clone game?
By: stranger on Tue, 05 August 2008 04:55
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Adacore on Wed, 06 August 2008 04:32
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Mon, 18 August 2008 17:00
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Re: What might be fixed in a "new" clone game?
By: stranger on Fri, 22 August 2008 15:12
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: johng316 on Tue, 25 November 2008 14:57
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 25 November 2008 19:30
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Re: What might be fixed in a "new" clone game?
By: craebild on Thu, 27 November 2008 02:30
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Re: What might be fixed in a "new" clone game?
By: Coyote on Sun, 24 August 2008 21:31
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 00:45
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Re: What might be fixed in a "new" clone game?
By: Coyote on Wed, 03 December 2008 20:35
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Re: What might be fixed in a "new" clone game?
By: redvidar on Wed, 17 December 2008 16:25
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Re: What might be fixed in a "new" clone game?
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Re: What might be fixed in a "new" clone game?
By: Coyote on Tue, 02 December 2008 01:11
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Re: What might be fixed in a "new" clone game?
By: MRing on Fri, 19 December 2008 01:54
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