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Re: What might be fixed in a "new" clone game? Mon, 28 July 2008 14:18 Go to previous messageGo to previous message
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Registered: October 2004
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Welcome to the melting pot! Cool

stranger wrote on Mon, 28 July 2008 07:31

I want to know if there is any consensus on what things might be "fixed" in a new Stars! clone, if any? For example:

* Change the race wizard cost of RS, UR, TT.
* Change BET such that it doesn't force lvl 26 items to remain double cost forever?
* Adjust the game to change the way that chaff works?


Keep poking and you'll find the endless threads (most here in the Freestars Forum but also at The Bar and elsewhere) about how about every aspect of the game could/should be changed. And no, there doesn't seem to be a lot of consensus... Twisted Evil

About your specific examples: the 1st two seem simple ruleset tweaks, while the 3rd would entail tweaking the Battle Engine, and since noone actually knows exactly how the Battle Engine works in the 1st place... Sherlock

Balancing the changes would be the tougher bit, of course. Whip



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