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Home » Stars! Clones, Extensions, Modding » FreeStars » What might be fixed in a "new" clone game?
Re: What might be fixed in a "new" clone game? Mon, 28 July 2008 11:24 Go to previous messageGo to previous message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Some ideas:

  • Gameplay:

    • Implement a simple scripting language or something to give players more control over their ships' targeting algorithms. This would make chaff much less effective though.
    • Write a decent AI.
    • Add more controls for universe generation, such as algorithms for generating galaxies in certain shapes. Some shapes could be a spiral galaxy, a barred galaxy, a ring, etc.... Rather than having Galaxy Clumping as an option, have a "clumping" variable that one could adjust with more precision. Put in a similar variable for each of the three minerals, so one could have a low-iron game or things like that.
    • Revamp the tech "tree" (well its not really a tree) to encourage researching fields other than Weap and Con to a high level. Also, make components require more techs; as in, beam weapons would require En tech as well as Weap; Missiles would require more Prop than the currently do, etc....
    • Electronics could allow better automatic data correlation features.
    • Biotech could allow bioweapons/plagues.
    • Nerf cloaking. Either give everyone a less-powerful version of the Tachyon Detector or cap it at 90% or so; 98% cloaking is just broken.
    • Make a small utility that merges .p files for teams/allies and alters a players history file/whatever holds the planet info in-game accordingly.

  • Race Design:

    • Rebalence PRT costs and LRT costs based on PRTs (as in, NAS should cost points for JoaT, etc...)
    • Rebalence the LRTs; UR could cost less, MA could be more effective and cost less, as well as allowing alchemy for a specific mineral, BET could allow a TL 27 to cheapen TL 26 components as well as be cheaper overall, and CE could cause all engines to kill pop like the RadRam and prevent miniturization/add mass instead of the annoying chance-of-failure for over W6.
    • Allow choices for starting tech, independent from tech costs.

    [/LIST]

    On an unrelated note, does anyone know how to avoid the second "[/LIST]" being visible when using nested lists?

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