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Home » Stars! 2.6/7 » The Bar » Game concept: Clan Wars
Re: Game concept: Clan Wars Tue, 29 July 2008 07:20 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Mon, 28 July 2008 17:33

8 player teams in stars are not that interesting, it's too easy to optimize the team, however, as Adacore said, coordinating them is a major chore. Look at the EACvsIRC team game for an example. There are two theories to the team design: mixed bag so you get all the toys, or ITx6+CAx2 (or so). ITs have explosive growth once a gate network is up, and with a bunch of ITs, you start with a gate network.

Even teams of 4 there are some fairly easy decisions.

As to the time, actually, unless you get two very good teams, the games will probably be fast. A good team can grow really fast.

Teams of 8 have an obvious hab split: give each race half of each band, there are 8 possibilities. Teams of 4 can have one imm or wide band and the other two split in half.

Tech splits are easy for 8, everyone gets one cheap rest expesive (maybe another cheap or normal for speed) and does wolf/lamb to trade, in EACvsIRC there was some tech problems, so perhaps a second cheap field might make sense).

IMO, teams of 4 or more make things too easy, so I'd recommend teams be smaller then 4. Stars is all about making tough choices, and big teams remove too much of that.


8 player teams, coordinating is indeed a pain, even worse with players in different time zones. Second I agree big teams remove too much of the "making choices", you can have everything you want. Though you might have game restrictions on PRTs.
Still, there is the choice of playing the "mixed bag of toys" or the powerhouse. Wink

The not that interesting part for me is that you only have 2 sides. I played a 3vs3 and the other side was no match, that was not much fun, and indeed the game was over fast.
(I know that duels of player vs player also only have 2 sides but that's different.)

4 player teams, without restrictions you'll probably end up with something like CA+IT+AR+something. Of course universe size matters here, just as for the 8 player team game.

3 player teams, personally I find these about the best choice. I played in (and hosted) several of them. In our small community 3 players to form a team are not too hard to find. Having only 3 races makes team design harder, tougher choices to make, especially once you ban CA. Wink
Once I forgot to also ban (next to CA) the use of 3 the same PRTs and ended up in a game with the fearsome 3xIT combo *twice* in a 4 team game ... Both lost however, diversity was king! The final slugfest of the two major teams was between the Underworld (IT+WM+AR) and the AI (IT+WM+IS) which was of course won by the AI. Wink

mch

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