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Re: Game concept: Clan Wars Mon, 28 July 2008 11:33 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
8 player teams in stars are not that interesting, it's too easy to optimize the team, however, as Adacore said, coordinating them is a major chore. Look at the EACvsIRC team game for an example. There are two theories to the team design: mixed bag so you get all the toys, or ITx6+CAx2 (or so). ITs have explosive growth once a gate network is up, and with a bunch of ITs, you start with a gate network.

Even teams of 4 there are some fairly easy decisions.

As to the time, actually, unless you get two very good teams, the games will probably be fast. A good team can grow really fast.

Teams of 8 have an obvious hab split: give each race half of each band, there are 8 possibilities. Teams of 4 can have one imm or wide band and the other two split in half.

Tech splits are easy for 8, everyone gets one cheap rest expesive (maybe another cheap or normal for speed) and does wolf/lamb to trade, in EACvsIRC there was some tech problems, so perhaps a second cheap field might make sense).

IMO, teams of 4 or more make things too easy, so I'd recommend teams be smaller then 4. Stars is all about making tough choices, and big teams remove too much of that.


[Updated on: Mon, 28 July 2008 11:34]




- LEit

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