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Re: Game concept: Clan Wars Mon, 28 July 2008 09:57 Go to previous messageGo to previous message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
I'm not sure we have a large enough community, and I'd strongly suggest reducing the team size to 4 even if we do - coordinating 8 players would be horrible and the game lengths (which is already, imo, the main problem with the idea) would be impractical with decent 16 player games.

My suggestion would be for 4v4 games but with each team having perhaps six members in order to maintain activity.

Remember that most people limit themselves to 1-2 games at a time; belonging to a clan would, therefore, take ~half your available playing time.

I'm not sure about the idea myself - it would require a commitment of at least a year, probably more like two, for a proper clan, given the length of most stars games - 50% of your stars time for 2+ years is a big ask.

Note that I'm coming from a background of highly-competetive FPS gaming here - I played four hours a night, 5 nights a week for three and a half years, I was a member of the UK national team in Enemy Territory for a bit as well as a few high-level clans (won 1000 euros with one of them at a LAN event in the netherlands). I'm still involved quite heavily in orga and admin stuff for some LAN events in europe (and elsewhere). So, all in all, I'm probably thinking of something nothing like what you have in mind.

I do like the idea of a less structured team tournament though, if there is interest, and I think that's probably what you had in mind anyway. It's just to me 'clan' implies practically full-time commitment over an extended time period.


[Updated on: Mon, 28 July 2008 09:59]

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