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Home » Stars! 2.6/7 » The Bar » Annex or Vassalate an enemy
Re: Surrender or die! Mon, 28 July 2008 12:32 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Getting a race to surrender and get incorporated into your empire really is not that difficult.

Very few players fight to the end, most at some point accept their defeat and simply drop from the game.

Yes, adding another race to your game play greatly increases the MM and other game time necessary to get your turn done. And the added complexity increases the chances that you will make a mistake. Such are the problems of empire.

Determining who the race surrenders to is really simple, the surrendering race surrenders to whomever the player wishes. So yes, there is a strong diplomacy aspect to this in that as you kick the race's ass you have to be likable enough for the player to surrender to you instead of the more normal dropping out of the game with no replacement.

Regarding rules to cover such play, I don't think that they are necessary. However, I have thought at times of hosting a game that included the following:
- No race may simply drop out, instead you must surrender your passwords and H file to another race as well as to a non-playing third party.
- Once the passwords have been surrendered they may never again be changed.
- The surrendering race may give the passwords to anyone else they want and may themselves continue to play if they wish.

The idea here is to better simulate empire building with all the complexities involved in incorporating other races, including the advantages of new exploitable territories and technologies and the disadvantages of rebellions. But there is no need to go to these lengths to have races surrender to and be incorporated into a growing empire.


[Updated on: Mon, 28 July 2008 12:33]

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