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Re: Ideas on the best WM design. Tue, 21 October 2003 01:04 Go to previous messageGo to previous message
Mark_WI is currently offline Mark_WI

 
Civilian

Messages: 2
Registered: October 2003
Location: WI

In a team game a WM can be quite fierce. My bro played one to good effect last year during Lensmen2. He had 27k and Juggs by 2450 (1st) due to his ability to quickly expand. He had also built an attack fleet which stomped the AR next door.

Pretty straight forward design with very modest economy settings. Two wide and one narrow in HAB to ensure that the planets he did find would be generally pretty good.

IFE,ISB,OBRM,LSP,RS
.20-4.88g -144-144c 59-97mr 19%
12/9/12 no box(regretted this) 10/3/13
Weapons cheap rest expensive, box checked

He was the muscle for this team game. The ITs built the gate infrastructure, gated minerals to him and overgated the terriformers supplied by our CA. True he fell to 4th place though his fleet was huge with 480 capital ships and 480 escort ships (mostly BCs) by the end of the game at 2485.

So yes everybody seems to strain to build a competitive WM, they are even harder than an SS to build well. Maybe these races are better suited for cooperative play. I do know one thing for sure, he had the most fun that game!

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