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Re: Ideas on the best WM design. Fri, 07 March 2003 21:47 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
I like very much Coyotes's suggestion of RS and cheap Construction. Make the most out of that BC hull.

About agressivity, I've found that it is not so difficult to justify to the players X and Y why you are attacking and destroying player Z. You have many good reasons to do so, like a need for expansion required by a poor availability of greens in your space, the fact that your race is not an economic powerhouse so you cannot stay quiet in your corner and wait for something to happen, and that this player Z never minded to answer your calls and that players X and Y seems much more interesting neighbours to set up a future collaboration. In summary, have them be happy that they weren't your first target and that you want to collaborate with them.

In the end it's a matter of density and total number of players. If you have more than 3/4 opponents, you should try to ally with someone because you'll need him, even if it's only for a period of time. "I'll kill you last" agreement works well here.

FWIW,

YucaF

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