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Home » Primary Racial Traits » WM » Ideas on the best WM design.
Re: Ideas on the best WM design. Wed, 05 March 2003 14:11 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Agree with you Stalwart... The fact of being perceived as a "dangerous" or, say, an "agressive" race, may imply a lot of diplomacy from your neighbours. They know you will probably want to take ONE of them early, so they will try all the necessary to avoid to be the target. And diplomacy is the best way to get there at a lesser cost (you can also show that you have a powerful military but that would cost you dearly in the beginning game).

Still, if you choose to be all the way agressive with your favorite WM race, you better get enough advantage of that strategy so as to allow you victory at one point or the other. All this because this behavior will probably exclude posterior alliance and WM is not particularly great in the middle-end game without an ally. His weak defensive capabilities need to be compensated by a good ally or you are in trouble. I think in particular in the absence of mine fields. In a medium/large or huge game, you will need to trade mine layers. Your best DN's won't stop several armies attacking from different angles and destroying about one planet a year, when you need 3 to 4 times more between minesweeping, attack, bombing the installations and bombing the population... And in the late game, WM has less economic advantages than the "economic races" so alone it would be inferior.

In all games where I was WM, I did not necessarily attacked early, and when authorized, diplomacy was always present. Being ABLE to attack early was a huge tool for obtaining what I wanted. Lots of fun Smile I also played WM in small universes with no diplomacy and attacking or counter attacking was indeed the only alternative. Lots of fun too Very Happy

Now, about the ideal design, it doesn't exists. As Chagarra pointed out, it depends a lot of the initial conditions, number of players, size universe etc. and even then, nothing ensure you are going to win or even just "doing well". If you need some help on a particular design, first post the environmental conditions and propose a
...

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