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Re: Ideas on the best WM design. Sun, 12 June 2005 19:26 Go to previous messageGo to previous message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
Registered: April 2005
Location: Ohio
Quote:

No mine fields and 80% defenses don't lead to a strong end-game.

WM shouldn't worry about not having good defenses. If you're playing a WM and the fighting happens on your territory, something is very very wrong. Lack of minefields is a bit harder to get around. But if you only worry about an occasional cloacked fleet killing one of your planets, then there're ways of making sure your planets don't get bombed.



Mess with the best, die like the rest!

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