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Home » Primary Racial Traits » WM » Ideas on the best WM design.
Re: Ideas on the best WM design. Wed, 08 June 2005 14:00 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
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Registered: October 2003
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LEit wrote on Tue, 06 April 2004 22:58

In general a WM shouldn't be planning for post 2500, they need to dominate before then. Higher eff costs a LOT, more mines operated is cheap, and early on, either will get you more minerals out of the ground. So especially for a WM, operate more at 10 eff, and stomp your neighbors early for more minerals.



Honestly, I don't really plan for beyond 2475 w/ WM. Smile

Once nubians are prevalent, WM is doomed. You need to make your mark and gobble up half the galaxy by then or your game is over. No mine fields and 80% defenses don't lead to a strong end-game.

I always ALWAYS take ISB w/ WM. WM is all about short term power. IFE, NRSE, ISB, OBRM, NAS, RS.
1 in 4-5 and 19% non immune.
Also I try to center temp and grav as much as possible and set rad extreme.
WM loves a wide hab. Wide habs mean you overlap w/ more enemies. That means you have more planets to invade. Invasions are good.
Econ: usually 1/1000 12.9.14, 10.3.15-18
Tech - 2 cheap @3. w/ WM I often even go 1 cheap, but this gets dicey in the BB era when you want DNs.
W/ this type of WM, I stick to BCs predominantly w/ a gate-centric strategy, building most of my ships at SDs, avoiding any production more than 200kt, except for offensive missile boats for starbase suppression.

W/ similar designs I've hit 40k by 50 in a real game (medium dense, 15 players).




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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