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Re: Ideas on the best WM design. Wed, 07 April 2004 01:41 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
overworked wrote on Tue, 06 April 2004 12:10


The rule of thumb about mines operated = factories operated is that if 10000 colonists operate 15 factories than they should operate approximately 15 mines as well. Otherwise, there will probably be Germ shortages that will curtail growth and ability to export Germ to colonies to help their start up. (You do export Germ, don't you?)

Cost 3 mines are quite common. Not that expensive in Race Wizard points in exchange for getting them built much more efficiently.



Germ shortage? in the short term perhaps. Except for the HW, more mines without better eff only lets you mine your minerals faster. Unless you are counting on the small amount of extra minerals you will be getting at the 1% conc level, the amount of minerals mined doesn't change. So, the "rule of thumb" should be modified by mines *and* eff, per x amount of factories...The longer I play, the more I lean to higher mine eff, less mines.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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